Light combos
Chained strings with cancel windows and hitstop.
Grand Scale is an anime action game built in Unreal Engine 5, headed for a persistent online world — original art, original combat, one developer and artist.
Grand Scale's destination is a persistent anime-action MMORPG. Getting there is a sequence, not a leap — the combat has to feel right first, then prove itself in a competitive PvP arena, and from there the world grows outward.
Real-time blade combat, tuned by hand until it feels right.
A competitive slice that proves the core loop against real players.
An original anime-action world, grown outward from the arena.
Under the combat sits a real state machine: combo strings, i-frame dodges, super-armor trades, and velocity-driven attacks — moment-to-moment feel earned frame by frame.
Chained strings with cancel windows and hitstop.
Directional evades with real invulnerability timing.
Stackable armor for deliberate trades under pressure.
Momentum-driven attacks that reward commitment.
Concept art and original character design — all created in-house — setting the target look and feel Grand Scale is being built toward.
Nomad Entertainment is an independent game studio of one — a developer and manga artist building Grand Scale solo, writing the combat code and drawing the world it lives in. The concept and design work on this page is all original, created in-house to set the direction for everything in the game.
GrimBuggin · Founder, Nomad Entertainment LLCPress, publishing, and partnership inquiries are welcome.
GrimBuggin@nomadentertainmentllc.com